Technologies | Interface Elements |
| Enhanced Subspace (or Substactive) Frequency Modulation is our approach to traditional FM synthesis. We've simplified it to such an extent that creating new presets became extraordinary quick and easy. There is no routing matrix. Instead, there are 4 generator screens (Brother, Sister, Noizer, Filter) and user can set how each generator influences each other just by moving sliders in a videogame manner. | ControlSurface is the heart of Noise.io. It is a matrix of 10x10 elements that make the synth sound when you touch it. The resulting sound will change when you move your finger, and you can set how the sound should change. You can also use Multi-Touch (pinching action) and Accelerometer - all that simultaneously. |
| While manipulating the parameters in the Editor with your left thumb, you can hold your right thumb on the NoteOn button to immediately audience the changes that are being made to the sound. | SoftRibbon is a completely unique Amidio's invention. In order to modify any of the Noise.io parameters (except the preset name), you will not need to tap any keys! Instead, you just tap the desired parameter, and then slide your left thumb at the left part of the screen where SoftRibbon is located. The parameter changes accordingly, it's like using a mouse! Takes 5 minutes to get used to and later on you will find yourself searching for it in other apps |
| Zones are 5 big buttons that can be placed to the right of the Control Surface. Zones can act as musical keys of various pitch (defined by you) or can send parameter change messages (such as pattern change, fx on/off, etc) | As mentioned before, Noise.io does not contain any knobs. Instead, it has ControlBoxes. It's simply a box with a number or picture inside. Tap it and then use SoftRibbon to change the parameter - that's it! There are special boxes that have additional level indication - they "fill up" as the parameter increases. |
While working in the Pitch Sequencer, you can make long note glides (not just 1 step long) of any length. There is also a Global Glide parameter that makes effect on realtime plaing.
| Another special interface element, which is commonly used to setting output levels. Tap it and use SoftRibbon... or just move your finger near the slider zone! |
| It is hard to tap such a small device precisely in time so the synth can help you a bit, quantizing your input in correspondence with the BPM. | While working in the Editor, there's always an InstantSurface button at the top right corner - you can always test your sound with a single tap. |
There are 3 sequencers: Pitch (Piano Roll) with glides and note velocity, Trance Gate (volume track sequencer) and a Custom Modulation sequencer (draw a curve for any parameter). Each sequencer has 4 patterns (A, B, C, D) and there are multiple ways to change those patterns (single, random, loop, follow, etc). Also Pitch Sequencer has 8-slots Pattern sequencer so you can pre-arrange those four ABCD patterns in any manner that you like. | The MainMenu is always available while you hold your finger at the top left corner of Control Surface. From there, you can launch Editor, change Octave or Pitch, enable Hold or Rec mode, scroll through presets or press Panic button if you've created something evil |
Combined with the PresetMenu,TapBPM is a large area at the center of the screen which (surpriningly) can be tapped at, in order to set the BPM | Available within a single tap from the MainMenu (tap center), PresetMenu represents a list of all 9 presets that belong to the current preset bank. It allows a quick choice. Also you can scroll through active banks with a tap. |